Veyronis & Voxar

A high-agility biomechanical flight system integrated with a modular, automated parking infrastructure designed for vertical canyon cities.

Universe Lore
Voltaris is a speculative sci-fi universe developed as an original world-building and design research project. It centers on a sentient civilization inhabiting the planet Diaterra — formless plasma beings who utilize sophisticated biomechanical exoframes to interact with physical reality.
Year: 2025
Type: Vehicle Design / Infrastructure
Universe: Voltaris, Planet Diaterra
Focus: Personal Mobility & Automated Parking Systems
Role: Full Cycle: Concept, Internal Logic, Mechanical Systems, Modeling, Diagrams, Texturing, Rendering.
Tools: 3ds Max, Corona Renderer, Keyshot, Adobe Photoshop
Status: Academic Project (DesignMorphine)
The Mobility System
The Voltaris mobility chapter documents the evolution of transportation shaped by the planet's vertical canyon settlements. This project presents two interconnected layers: Veyronis, an agile personal craft, and Voxar, a modular parking network.
Veyronis functions as a biomechanical extension of the pilot. It features four retractable landing legs and deployable wings that shift into an aerodynamic configuration during flight. For reconnaissance, it utilizes three tethered drones as sensory extensions. The infrastructure, Voxar, is a modular system of automated platforms that store, charge, and deliver vehicles on demand, adaptable to both structural columns and ground sites.

The Challenge
My idea was to design a transportation system that feels "grown" rather than just "built." I had to bridge the gap between individual biomechanics (the vehicle) and urban-scale logistics (the parking system). The challenge lay in creating a functional "internal machinery" that justifies the sci-fi aesthetic, ensuring every wing-fold and docking sequence followed a rigorous logical framework.

The Solution & Impact
I developed the entire concept from the inside out, focusing on the "filling" and mechanical logic that powers the design. I engineered the Veyronis to interface with the pilot via neural filaments connected to their spinal system, allowing plasma-based spatial data to be transmitted directly to the brain.
For the Voxar system, I designed detailed diagrams explaining the automated distribution within the central shaft. Every aspect — from the 3D modeling and texturing to the functional diagrams — was executed to show mobility not as a separate tool, but as an integrated bodily and infrastructural system. This project demonstrates my ability to handle complex mechanical design alongside large-scale urban logic.
A significant focus of this work was on technical design logic:
how the aircraft is piloted, how the character’s body connects to the cockpit interface, what energy powers each mode of travel, how transport stations are structured, and how storage and parking are handled.
Over one month, I developed two distinct transportation systems — private and public — along with corresponding infrastructure: transit stations for public travel and modular parking towers for private vehicles. This project became the most technically demanding and detail-rich chapter of the entire Voltaris Universe project.